| Vilkite Character Sheet: | Total Cost: | 399 | |||||
| Available Cost: | 275 | ||||||
| Disadvantages: | 105 | ||||||
| Experience Awarded: | 19 | ||||||
| Remaining Points: | 0 | ||||||
| Name: | Ramon Dominguez | ||||||
| Code Name: | Jaguar | ||||||
| Player Name: | Luke | ||||||
| Military Background: (Branch/Job/Rank) | Air Force recruit / NYPD Narcotics Detective / DEA Field Agent | ||||||
| Age: | 29 | Sex: | M | ||||
| Appearance: | A handsome wiry hispanic man, about 5'10" and 175lbs. Widely spaced spots run down either side of his body, from his temples to the backs of his hands and from under his armpit down his legs to eventually cover the bottom of his feet. | ||||||
| Family: | 2 sisters (with a large number of nieces and nephews), 1 Grandmother and a number of aunts, uncles, and cousins. (Only recently told most he was alive. G-Ma knew already.) | ||||||
| Home: | Queens, NYC | ||||||
| Heritage: | Hispanic | ||||||
| Alias1 (Name/Home/Job): | Hector Gonsalves / Trenton, NJ / Reporter for 'La Voz' | ||||||
| Alias2 (Name/Home/Job): | Javier Artiñano / Bilbao, Spain / Graduate exchange student at Columbia University | ||||||
| Alias3 (Name/Home/Job): | Domingo Rodriguez / San Fernando, CA / Inner City Outreach advisor | ||||||
| Stats: | |||||||
| cost | buy | score | adv | dis | description | ||
| 30 | str: | 30 | 60 | see powers | |||
| 21 | dex: | 7 | 24 | CV: 8 | see powers | ||
| 6 | con: | 3 | 23 | see powers | |||
| body: | 18 | see powers | |||||
| 8 | int: | 8 | 18 | PER: 13 | |||
| 8 | ego: | 4 | 14 | ECV: 5 | |||
| 7 | crg: | 14 | 24 | ||||
| 4 | chr: | 8 | 18 | ||||
| 4 | com: | 8 | 18 | ||||
| pd: | 32 | see powers | |||||
| 7 | ed: | 7 | 32 | see powers | |||
| spd: | 5 | 3 | see powers | ||||
| rec: | 17 | ||||||
| stun: | 60 | ||||||
| 8 | run: | 4 | 17" | skill package: Athlete added in, also see powers | |||
| swim: | 4" | skill package: Athlete added in | |||||
| 103 | |||||||
| Skills: | |||||||
| cost | skill | description | |||||
| 19 | athlete | ||||||
| 16 | acrobatics | ||||||
| 16 | climbing | ||||||
| 16 | breakfall | ||||||
| 8 | Knowlede Skil: Sports | ||||||
| 25 | Law Enforcement | ||||||
| 16 | criminology | ||||||
| 14 | forensics | ||||||
| 15/16 | interrogation (charm/courage) | ||||||
| 18 | streetwise | ||||||
| 14 | law | ||||||
| 14 | tactics | ||||||
| 24 | foreign culture (pick culture): | ||||||
| language (with dialect): Spanish (Latin America) | |||||||
| 15 | politics | ||||||
| 15 | history | ||||||
| 17 | familiarity (cultural knowledge) Hispanic Community | ||||||
| 17 | familiarity (area knowledge) New York City | ||||||
| Martial Arts: Aikido | |||||||
| 5 | Defensive Strike (+1 OCV, +4 DCV, 12d6 damage) | ||||||
| 4 | Martial Dodge (+5 DCV, abort) | ||||||
| 4 | Martial Block (+2 OCV, +2 DCV, abort) | ||||||
| 3 | Martial Grab (-1 OCV, -1 DCV, +2d6 to hold) | ||||||
| 3 | Martial Throw (+0 OCV, +0 DCV, target falls and +1d6 damage / 5" of defender's movement) | ||||||
| 6 | Combat Skill Levels: +2 w/ Martial Arts | ||||||
| 6 | - | weapons familiarity (small arms, heavy, uncommon) | |||||
| 3 | 15 | Stealth | |||||
| 3 | 13 | Security Systems | |||||
| 3 | 13 | Shadowing | |||||
| 3 | 14/16 | Persuasion (charm/courage) | |||||
| 3 | 14 | Knowledge Skill: Drug Trade | |||||
| 3 | Skill Levels: +1 w/ Stealth, Shadowing, Streetwise | ||||||
| 3 | Skill Levels: +1 w/ Shadowing, Persuasion, KS: Drug Trade | ||||||
| 120 | |||||||
| Perks: | |||||||
| cost | name | description | |||||
| 0 | job rank | USAF: Private, First Class; NYPD: Detective; DEA: Field Agent | |||||
| 0 | fake IDs (3) | ||||||
| 0 | US top secret security clearance | ||||||
| 0 | Money | wealthy, including foreign currency as needed | |||||
| 0 | VDSU ID | these are numbered only | |||||
| 0 | diplomatic immunity | this is for VDSU ID, not fake ones. Limited use strongly encouraged | |||||
| 0 | license to kill | this is for VDSU ID, not fake ones. Limited use strongly encouraged | |||||
| 0 | federal police powers | this is for VDSU ID, not fake ones. Limited use strongly encouraged | |||||
| 0 | Contact | 11-, Criminal Forensicist from NYPD (free from Foreign Culture) | |||||
| 0 | Contact | 11-, New York City Council Member (free from Foreign Culture) | |||||
| 0 | Contact | 11-, DEA informant and minor drug trafficker (free from Foreign Culture) | |||||
| 0 | |||||||
| Talents: | |||||||
| cost | name | description | |||||
| 5 | Defense Maneuver | ||||||
| 5 | Combat Sense | 14- roll | |||||
| 10 | |||||||
| Powers: | |||||||
| base | active / EC | real | name | adv | dis | description | |
| 10 | 10 | 10 | Elemental Control: Body: Stats | 10 pt elemental control | |||
| 20 | 10 | 10 | STR +20 | in elemental control | |||
| 21 | 11 | 11 | DEX +7 | in elemental control | |||
| 20 | 10 | 10 | CON +10 | in elemental control | |||
| 16 | 10 | 10 | BODY +8 | 1/4 | in elemental control, (invisible power effects +1/4. Get the higher damage capacity without looking like a walking wall) | ||
| 20 | 10 | 10 | PD +20 | in elemental control | |||
| 20 | 10 | 10 | ED +20 | in elemental control | |||
| 20 | 10 | 10 | SPD +2.0 | in elemental control | |||
| 5 | 5 | 5 | Elemental Control: Body: Powers | 5 pt elemental control | |||
| 10 | 5 | 5 | Hard To Kill | +5 to roll when below 1 body and +10 to death's door | |||
| 10 | 5 | 5 | Regeneration | 1/turn | |||
| 10 | 5 | 5 | Clinging | cling with 60 STR total | |||
| 12 | 7 | 7 | Damage Resistance | 12 pd / ed | |||
| 10 | 5 | 5 | Damage Reduction | 50% Physical Damage Reduction | |||
| 10 | 5 | 5 | Damage Reduction | 50% Energy Damage Reduction | |||
| 10 | 5 | 5 | Running +5" | ||||
| 24 | 19 | 10 | Life Support | 1 | Resistance only (-1) to Breathing, Eating, Sleeping, Pressure, Radiation, Heat, and Cold | ||
| 15 | 14 | 7 | Aid | 1/4 | 1 | 3d6 Healing Aid, trigger (when he exceeds -9 stun)+1/4, only to Max -1/2, 14- activation -1/2 | |
| 30 | 25 | 10 | HKA +2d6 (4D6 total) | 1 1/2 | -1 only when berserk, -1/2 requires full phase setup to 'unsheath' claws | ||
| 5 | 5 | 5 | Leaping | +5" (17" total) | |||
| 18 | 18 | 7 | Multipower (18 pts) | 1 1/2 | 2 charges (-1.5) | ||
| 18 | 2 | 1 | +18 STR | 2 | Fixed slot, 2 charges (-1.5), Not for Figured Stats or Damage (-1/2) | ||
| 18 | 2 | 1 | +9" running | 1 1/2 | Fixed slot, 2 charges (-1.5) | ||
| 15 | 2 | 1 | Combat Levels | 1 1/2 | +3 w/ H-H, Fixed slot, 2 charges (-1.5) | ||
| 18 | 2 | 1 | +54 STR clinging | 1 1/2 | Fixed slot, 2 charges (-1.5) | ||
| 166 | |||||||
| Disadvantages: | |||||||
| pts | name | description | |||||
| 10 | Berserk | Common circumstances (When taking body), 8- chance to go, 14- chance to recover | |||||
| 0 | Hunted | By a drug lord ( 8-, Less Powerful, Non-combat influence, limited area of influence ) | |||||
| 10 | Rivalry | with Greg/Victorinox ( Professional Rival, PC ) | |||||
| 10 | Distinctive Features | "Dax spots" down side of body ( Easily concealable, Medium Reaction ) | |||||
| 10 | Psych Lim | Stubborn about his Hunches ( Common, Moderate ) | |||||
| 20 | Psych Lim | Overconfident ( Very Common, Moderate ) | |||||
| 15 | Psych Lim | Defend the Weak ( Common, Strong ) | |||||
| 10 | Psych Lim | Likes 1 on 1 fights, will try to keep people out of 'his' scuffle, ( Common, Moderate) | |||||
| 15 | Psych Lim | Competitive ( Very Common, Moderate ) | |||||
| 1 | quirk | Always wears one of a few slightly wrinkled black suits. | |||||
| 1 | quirk | Usually goes barefoot. | |||||
| 1 | quirk | Bitter about what he's seen people do to themselves. | |||||
| 1 | quirk | Tells of stories about stupid people from back when he was a beat cop. | |||||
| 1 | quirk | Cracks morbid jokes to cover discomfort at crime scenes, etc… | |||||
| 105 | |||||||
| Notes/Description: | |||||||
| Quick Version: Ran with a bad inner city crowd until High School. Little brother got shot in gang fight. Decided to get a way and joined the Air Force. Did his minimum tour and got his GED. Got an Associates Degree in Law Enforcement and joined to force. Because of his background, he was well suited to the Narcotics squad and he got an quick (but not necessarily easy) ride up to Detective. After a few years, he was closing in on a major importer for the region. His case was taken over by the Feds and he signed up just to stay on the same case. With his experience and background, he got in. From there, he ended up on the Vilkites because of a political move to put some more 'Civillians' into the program. | |||||||